Monday, November 9, 2015

Homework 8

Story
A lazy scientist doesn't want to do his laundry, so he creates a device that brings objects to life. He uses this device to bring his washing machine to life so that it can do his laundry. However someone steals the device, and uses it to bring dirty laundry to life. The dirty laundry is terrorizing  the city, and it's up to Washy to save the day.

Mechanics
The player plays in a third person view. The player can move about the map, and attack enemies. We were going to have turn based combat, but we have decided to get rid of that idea since it's too difficult. Now, we will have a game like Super Mario 64, where the player fights the enemies in a large stage. The player has a double jump feature and a "sud blast" attack which is capable of hitting multiple enemies.

Tech
It's on PC, using the mouse and keyboard, although the mouse would just be used for navigating the menus.

Art
Blender and Photoshop will be used to make the models and textures that will be used in our game. The enemies will be based on dirty laundry.

Balance:
The player is vulnerable to the enemies and hazards on the stage. There will be a variety of enemies, each with its own strengths and weaknesses

Interest Curve:
Keep the player engaged throughout the game by increasing difficulty level by level. We will introduce new enemies and traps in order to keep things fresh.

Emergent Properties:
By ensuring that the mechanics are solid enough, we want the player to be able to try and beat the levels as fast as possible. The behavior of traps and enemies can be learned by the player, leaving the possibility of speed running.

Summary:
It is unfortunate that we had to ditch the turn-based aspect, but we just don't have the time to create and balance something so complicated when the platforming aspect is challenging enough on its own.

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